Game info

Bet type | Description | Pays |
---|---|---|
Player | wins if the player’s hand won | 1 to 1 |
Banker | wins if dealer’s hand won | 0.95 to 1 |
Tie | wins in case of a draw (points on both hands have an equal total amount of points, talking about the rightmost number… for example 18=28=8) |
8 to 1 |
Player Pair | wins if the first two cards received by the Player have the same numerical value | 11 to 1 |
Banker Pair | wins if the first two cards received by the Dealer have the same numerical value | 11 to 1 |
Either Pair | wins if the first two cards received by the Dealer or the Banker (or both) have the same numerical value | 5 to 1 |
Perfect Pair | wins if the first two cards received by the Dealer or the Banker are identical, then both the suit and the numerical value match, for example, a pair of 8 of Diamonds | 25 to 1 |
Big | wins if the total number of cards dealt with the Player and the Banker is 5 or more | 0.54 to 1 |
Small | wins if the total number of cards dealt with the Player and the Banker is 4 | 1.5 to 1 |
Cards prices
- Ace is counted for 1 point
- Cards from 2 to 9 are considered at face value
- Ten, jack, queen and king give zero points
Defining the winner
Application counts the total points amount for each hand.
- NOTE: If the hand value is a two-digit number, ignore the first digit.
The last digit is the hand number. Example: 5+9=14=4.
The hand which has more total points – win. In case of a draw – Tie bet wins.
Bead Plate
This visualization is used to be that players could see a tray with cubes with sides noting Player, Banker, and Tie wins.
Wins are recorded as follows:
- Blue = Player win
- Red = Banker win
- Green = Tie win
Additional markers:
- The red dot in the top left = Banker pair
- The blue dot in the bottom right = Banker pair
- Grayed top right corner = Natural win (when at least one hand had 8 or 9 points on the first two cards)
The player starts in the upper left-hand corner and makes his way down. When he reaches the bottom row, he moves over one column to the right and back to the top row.
Big Road
Much like in the Bead Plate, the player starts in the upper left, as well as marking Player wins in blue, and Banker wins in red. However, instead of a solid circle, the Big Road has only the blue and red outlines of circles.
Unlike the Bead Plate, in the Big Road the player starts at the top of a new column with each change in Player and Banker winning. Note the grid is six rows deep. In the event there are seven or more consecutive Player or Banker wins, the results will move to the right, creating what is known as a dragon tail.
Markers:
- Blue = Player win
- Red = Banker win
- Green = Tie win
- The red dot in the top left = Banker pair
- The blue dot in the bottom right = Banker pair
- Orange inside = Natural win (when at least one hand had 8 or 9 points on the first two cards).
Big Eye Boy
The Big Eye Boy table is useful in gauging how repetitive the shoe is. Red entries are a sign of repetition, and blue entries are a sign of a chaotic, "choppy" shoe. It is important to note that in the Big Eye Boy table, blue and red are not associated with Player and Banker wins, as they are on the previous two tables.
The first entry in the Big Eye Boy table is the hand after the first entry in the second column of the Big Road.
Each entry in the Big Eye Boy is recorded as follows:
- If the hand in question causes a new column in the Big Road, then compare the previous two columns in the Big Road. If they are the same in-depth, then a red circle is recorded in the Big Eye Boy. If they are not, a blue circle recorded.
- If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank, then a red is marked in the Big Eye Boy. Otherwise, marked a blue.
In other words, consider the latest entry in the Big Road. Then, move one cell to the left. Then, move up. If the move up does not result in a change, we have red, if it does, then blue.
Small Road
The Small Road works exactly like the Big Eye Boy, except it skips the column to the left of the current column in the Big Road. To have enough information to go on, the Small Road we must wait until the entry after the first entry in the third column of the Big Road.
Here is exactly how the Small Road is recorded:
- If the hand in question causes a new column in the Big Road, then compare the first and third columns to the left of the new column in the Big Road. If they are the same in-depth, then a red circle is recorded in the Small Road. If they are not, then a blue circle is recorded.
- If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell two cells to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank, then a red is marked in the Small Road. Otherwise, a blue.
In other words, consider the latest entry in the Big Road. Then, move two cells to the left. Then, move up. If the move up does not result in a change, red is marked, if it does, blue.
Cockroach Pig
The Cockroach Pig works exactly like the Small Road, except it skips two columns to the left of the current column in the Big Road. To have enough information to go on, the Cockroach Pig must wait until the entry after the first entry in the fourth column of the Big Road.
Here is exactly how the Cockroach Pig is recorded:
- If the hand in question causes a new column in the Big Road then compare the first and fourth columns to the left of the new column in the Big Road. If they are the same in-depth, then a red circle is recorded in the Cockroach Pig. If they are not, then a blue circle is recorded.
- If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell three cells to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then it is a red marker in the Cockroach Pig. Otherwise, a blue marker.
In other words, consider the latest entry in the Big Road. Then, move three cells to the left. Then, move up. If the move up does not result in a change, it is red, if it does, it is blue.